
Tyrell Armstrong
Signal Cartel EvE-Scout Enclave
0
|
Posted - 2015.07.07 03:13:08 -
[1] - Quote
(someone mentioned I should post this here, so copy/paste from there)
As a fairly new player to EVE (I've had a subscription for a short while (~8.5m SP), but only been actively playing for a month or two now), here would be my suggestion to help reduce the learning curve for new players. When creating a new character, there should be an option on first-login or character creation where you can select your skill level - "I've never played", "I'm learning with an experienced friend" or "I'm a veteran / I know how to play EVE". The game could take you through tutorials based on your experience selection. "I'm new to eve" could take you on a more individual, solo-based tutorial. "I'm learning with a friend" Could instead let you roam free with a friend, but still give you plenty of useful hints/tips, as well as a slightly-guided tutorial. Something you can do with your friend, allowing your friend to explain the more in-depth mechanics of eve, while the game itself introduces you to the basic concepts. Optionally, there could even be some team objectives in the tutorials to allow you to play with your friend while learning. Selecting "I'm a veteran" or "I know how to play EVE" would disable tutorials, as you would select it when creating an alt, or a second, third, etc, toon. You would already know how to play the game if it's not your first account, generally speaking. The tutorials could cover the following things (from a new player perspective, this is where I feel we could use the most help)
- Movement: We don't need to be spoon-fed here, we're not fools. We just don't know the options. Double-clicking moves your through space, or click on something -> align to, approach, etc. In a quick, basic way go over the movement and basic interaction.
- The Map: What is a system? How do you get between them? How does Autopilot work, and what are the drawbacks? How/when should I use it?
- Security systems: Hi-Sec, Low-Sec, Null-Sec - what are they?
- Security, Continued: What's the difference .5 and 1.0? what about .1 and .4? 0.0 and -1.0?
- The in-game market, and it's unique properties. How do buy/sell orders work?
- Common ways of earning ISK: Exploration, P.I., Mining, PvE, PvP, etc. Basically - *What do I DO in EVE?*
- Factions: Which faction do I pick to start with? Each ones' strengths/weaknesses in an easier-to-read and understand fashion than Lore. Why should I pick Caldari over Minmatar?
- Fitting a ship: What modules are common, what modules do, the advantages/disadvantages to certain weapons/tools. (MWD vs webifier vs Aux. Power core, etc)
- Fitting, Continued: When certain modules, guns, damage types are useful in what situations. (Knowing about them is nice, but what damage types are most useful against Gursitas? Blood Raiders? Basically, how do I indentify what modules I'll need.
- Skill queue: recommended skills to train (based on what method you plan on making ISK). This could be presented as you play. Also, how does the skill queue and SP work?
- Skills, continued: A nice little intro into how to look for the skills you want would be great. I know there are cool skills that do X or Y, but what are they called? What if I'm looking for "mining skills" in general. A little tutorial explaining how to look through equipment you might want to use, checking the "requirements" tab, etc, and getting a little introduction into looking for the right skills would be great. Basically, how do I know not only what skills to use, but what skills do I look for, and how do I look for them?
- Implants: What are they and why do I care about them? Which ones should I get? How important are they? (I still don't know how worth it is to have them, so I only have a couple right now)
- Attributes: If they plan to stay, what does each one do? What is a remap? How often can you remap skills?
- Ship classes: Just because you CAN fly a destroyer, doesn't mean you should. I definitely made the mistake of training my Spaceship Command skills in order to fly the coolest ship around, when really I couldn't fit it.
- Player Agression: What causes it? What can I do with kill rights? What's a bounty? What sort of actions should I avoid?
- Player Interaction: Eve is a player-centric game, more than any other game I know of. Instruct new players about common scams, and how to avoid them. Namely, teach about how player interaction is unique in EVE (Markets are with other players, not NPC's; scamming people, while unethical, is (to the best of my knowledge) allowed within the terms (to a degree)). Make sure they know that while the fun part about EVE is that you can be a scumbag, the bad part about EVE is that you can be a scumbag. PvP is very fun, as long as you're on the winning end.
- Corps: The advantages/disadvantages of joining one, as well as the responsibility of starting your own (I started off by making my own because that would be soooo cool, but really it's a lot of work and management. Also fairly pointless without a decent group of people).
Extended post over on Reddit (not enough characters here on the forum to post the whole thing) https://www.reddit.com/r/Eve/comments/3cdnu5/in_light_of_the_upcoming_possible_changes_for/ |